Showing posts with label Bible. Show all posts
Showing posts with label Bible. Show all posts

Tuesday, January 28, 2014

Problems with Christian Video Games

I’ve been an avid gamer my entire life. And over the years I feel like I’ve seen it all, from the action-packed cut-scenes of a triple-A title to the quirky stylings of an indie puzzler. Yet despite a lifetime of searching I have failed to find what has begun to feel like the holy grail of gaming: a decent video game based on the Bible.


Shouldn’t the Bible be obvious gaming material? After all, in Scripture we have the greatest story ever told. It tells of God’s love for humankind, demonstrated through the dynamic personality of Jesus, who (spoiler alert!) dies and then rises from the dead. If that’s not an ending with punch then I don’t know what is!

And regardless of your spiritual background, there is no denying that the Bible is great source material. It covers the full gambit of human experience, from the most grueling lows to the most ecstatic highs. Its themes are timeless and universal. Plus, the Bible has more action and adventure in a few pages than most games have in their entire storylines.

Am I crazy or are gaming studios missing out on a tremendous opportunity? The popularity of recent Bible-based movies shows that the market is viable. Gamers would flock to the store to try out a quality Bible game. I stress the word quality, though. In order for a gaming studio to design a great game, they would have to answer 5 questions in the design process:

1.     How does the game handle moral choice?

A vital aspect of any successful game is player autonomy. Gamers want the freedom to make their own choices. Yet if a game were truly focused on the Gospel message, the underlying hope of the game would be to encourage players to make faithful and God-honoring choices.

Would a Bible-based game allow the player to go through the full consequences of their decisions? Or else, how does the game keep the storyline on track without taking away the player’s ability to reject certain options?

My suggestion: don’t make the player any of the named figures in Scripture. Instead, the player should be the “everyman” that is able to choose how to be involved. Leading up to the crucifixion, for example, a temple guard might choose to hang out with Christ’s disciples or else take the alternative quest line with the priestly leaders of the Pharisees.

What do you think – how would you handle moral choice if you were designing a Christian video game?

2.     How much violence should a Bible-based game contain?

A Bible-based game with no violence is being disingenuous. In order to stay true to Scripture, a game should at least acknowledge the violence that takes place in biblical events. The difference, though, is that describing violence is not the same thing as prescribing violence. The Bible often depicts violence that is outside God’s desired plan.

This question encroaches upon one of the age-old debates we see in video games: does allowing a player to be violent in the game constitute encouragement of that violence? In other words, do violent games create violent kids?

My suggestion: as best as possible, try to resist pressure to make the game more or less violent than the actual biblical text. Every detail in the Bible is there for a reason; there is nothing gratuitous. So in the case of violence, context and proportion are your friends.

3.     How does the Bible avoid info dump?

The Bible is a big book with lots of dates, places, and names. It is no wonder the majority of current Bible games is trivia based. If our hypothetical game attempted to teach the player all these facts exhaustively, the player would get bogged down and never get past the prologue.

A common “solution” to this problem is to compress the story of Scripture into a more universal, summarized form. This approach leads to a whole different set of problems, however, because the final product ends up vague and preachy. Have you ever watched a cheesy Christian film that attempts to summarize all of Christian belief in a couple compact speeches? Doesn’t the result feel didactic? I agree.

My solution: tell a specific story with lots of up-close details. We learn more about love when we see it demonstrated by a single person than we do hearing abstractions about love. The player can pick up additional background by exploring the environment and straying from the main quest.

4.     How does the game visually represent God?

This is a toughy. God is the main character of the Bible so surely He has to be shown visually? But to be honest, this question is exactly why God sent Jesus. When we look at Jesus we see not only a perfect example of what an Israelite was supposed to be, we also see God represented physically.

Jesus came to give us a better idea of what God’s love looks like. Otherwise, when God the Father or the Holy Spirit were being revealed to a human, it was done in a shrouded or symbolized way. God was not the burning bush in front of Moses, for instance, but He was representing His power in a way that Moses would understand and appreciate.

My suggestion: don’t show God as a bearded man on a cloud. Show God as the Bible shows God.

If you have read this far, and particularly if you are a gamer, I would love to hear your thoughts! What other challenges do you see in making a Christian video game? How would you go about designing a game that answers these questions?

Thursday, September 5, 2013

5 Reasons we Live in the Greatest Age for Bible Distribution



While it is tempting to get depressed about the decline of the North American church in recent years, we have to remember that God is still in control. His kingdom will thrive. So while we wait for revival here, we can be encouraged by vibrant church communities in South America and parts of Africa. Here are 5 reasons why we live in the greatest age for Bible distribution that the world has ever seen:

Photo Credit: Stephen Cuyos on Flickr

1. Apps

Craig Groeschel's church, lifechurch, decided 5 years ago to put out a free Bible app. Has there been any interest? Well, recently the YouVersion app passed the 100 million downloads mark and that number grows larger every day.
The app comes equipped not only with a wide range of English translations but also Bibles in an expanding list of other languages, Bible reading plans, and study tools (such as expert commentaries). Plus, there are ways to bookmark, highlight, and share verses with your friends.
I have no doubt these kinds of apps are getting the Word of God in front of individuals who would otherwise never step into a church or open a traditional Bible. After all, it only takes a whim of curiosity and a couple clicks of phone keys to access this great resource. We should praise God for the ways new technologies bring Him glory.
2. Infrastructure
In the United States we struggle with our infrastructure because we have to deconstruct, replace, and upgrade some old and broken systems. Whether it's the Internet or travel methods, we're stuck with what was once innovative. Third world countries don't have that same problem; they start with a clean slate.
No wonder we are seeing poor, hungry villagers with more advanced phones than we have! No wonder there are struggling countries who now do most of their commerce in phone-to-phone digital transactions. What this means is that the needy of the world are suddenly thrust into a new position of opportunity.
Consider this: there are individuals in this world who could more easily access a digital Bible than a physical copy. Isn't that crazy? If a digital Bible is offered at no charge, it makes sense that more people would read it.
3. Linguistics
When I was in my Senior year of college  (less than a decade ago), we dreamed of the day that software could accurately record someone's spoken voice. Most of my peers in linguistics (the study of languages) thought there would be great job security in working on these software programs the rest of their lives.
Well, technology has increased at a rapid pace. Now we have algorithms that write books, software that decodes languages, and finely-tuned programs for recording and reading language.
My recent distraction has been a site called LiveMocha where users are rewarded points for grading assignments in their native language. With those points a user can then purchase lessons in another language, which native speakers of that language will grade. So I'm teaching English to help me learn German, and vice-versa. Pretty cool, huh?
All of these advances in linguistics help us to bridge cultures and spread the Gospel of Jesus Christ.
4. Causes
Postmodernism has spiraled our nation into a deep skepticism of metanarratives. Okay, whatever, that's fine. So young people are less likely to become members of institutions [or any source that claims to be a bastion of timeless truth] and more likely to become participants in causes. It's about meaning, not truth.
Fortunately, along with that shift has come a renewed passion for making a difference in the world (praise God we're not all like Gen-X!). Instead of lamenting paradigm shifts, we should pray that young people rediscover God. And if we're to be honest, that's how it's been since the dawn of time; every generation needs to discover Christ for themselves.
5. God
God sees the whole picture and He promises that His church will not falter. Which means God will continue to reach people, transform lives, to demonstrate mercy and justice.
If the institution of church gets too off-track, He may send a monastic order to revitalize passion for the truth. If we decide to stay well within our comfort zone, God may choose to reach our neighbors and friends with different methods.
There's no stopping it; God loves people too much, He is going to keep extending His offer of salvation to everyone who seeks Him. So that's why this age is the greatest age for Bible distribution. And I'm guessing the next age will be even better. Can't wait.